
Poisoned Ivy - Mouse Game
I designed and created this AR experience using Autodesk Maya, Agisoft Metashape with photogrammetry, and Adobe Aero.
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Honeycomb - Card Game
I designed and created this AR experience using Autodesk Maya, Agisoft Metashape with photogrammetry, and Adobe Aero.
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Don't Fall - Platformer
I designed and created this AR experience using Autodesk Maya, Agisoft Metashape with photogrammetry, and Adobe Aero.
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City of Curches - Board Game
I designed and created this AR experience using Autodesk Maya, Agisoft Metashape with photogrammetry, and Adobe Aero.
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Transmigration Trouble -
Social Deduction
On a team we rapidly prototyped and designed this social deduction game where the roles are randomly assigned and the number of imposters is unknown to everyone.
Fail Snail - Board Game
On a team we were tasked to design a board game as a failure learning toolkit for people to learn how to constructively fail through thought processing and resilience.